Deleted Theory

Archive for the ‘Web Culture’ Category

Namescout.com re-launch

Monday, July 26th, 2010

I am stoked to share with you the re-launched namescout.com. Our team worked super hard to bring it together & the re-launch marks the beginning of  new era for the momentous registrar group.

The project involved many teammates from momentous.ca, and sleek design/intro video by mad.ca.  Great work!

DemoCampOttawa 13

Friday, March 26th, 2010

We are super happy to announce DemoCampOttawa 13.

  • Date: April 15, 2010 – 6pm to 9pm
  • Location: ClockTower Brew Pub (575 Bank St. and 417, downstairs)
  • Format: 5 demos: 2 minute introduction, 8 minute demo, 5 minutes for Q&A and discussion

To sign up your demo and for more information: http://barcamp.pbworks.com/DemoCampOttawa13

Sign-up to attend: http://guestlistapp.com/events/18768

Hope to see you there.

Come work with ME at Momentous

Thursday, March 18th, 2010

Time flies. It has been almost 2 months since I joined the Registrar Group at Momentous.ca.  I am writing killer SQL queries and blasting heavy metal with a super smart team.  Doing research, plotting graphs, and planning the next generation of domain & web tools. Exciting times.

That said, we are looking to add a few more people to our team in Ottawa.  If you are down with all things interweb, you love load-balancing, working on sites which get a tonne of traffic, and you roll with ASP.Net, SQL Server, and jQuery, then you are a match.  Come join our team.

We are always looking for good people, but we are going to fill these roles immediately:

Submit your resume through the site or fire it over to me (rob.villeneuve@momentous.ca) and I will put in a good word for you.  Also, stay in the loop our careers page.  Hope to hear from you.

Exploring a Development Team's Momentum

Tuesday, February 24th, 2009

Lately I have been thinking about ways to measure and gauge the health and quality of a software development environment/team.  I am wrapping my head around the key components, and need to find ways to articulate these to non-developers.  Well, today I came up with an interesting analogy based on the study of motion known as kinematics.  It probably won’t help non-developers understand, but I did find it amusing.  The analogy goes like this, and hopefully you vaguely remember high school physics.

Three main measurable ingredients of a healthy development team/environment  are:

  1. speed: The rate at which we get things done.  Or a better term would be pace.  Are things moving so slowly that no progress is being made?  Are we operating at breakneck speed, or with reckless abandon?  Are things moving at a manageable pace where we can think, design, re-think, and execute?  Can we turn if we need to? or stop when necessary? How often does our speed fluctuate?
  2. velocity: (veloci-raptor):  I have been using this term with account managers to describe how quickly we can complete projects, and every time I do my college Laura thinks I am talking about dinosaurs.  Velocity is a measure of speed in a direction.  It can also be explained as the distance traveled over time.  You may remember from physics that a car moving 100km/h forward for 10 minutes, and then 100km/h backwards for 10 minutes has an average velocity of  0km/h.  Why? Well, while the car maintained a speed of 100km/h the the entire time, in the end it didn’t go anywhere.  Adding direction to the mix begs the following questions: which direction are we heading? Positive? Negative? Towards a greater goal? Short term? Long Term?   Are we moving in a direction at all?  Does the direction change so often we are actually going in circles, or nowhere at all?
  3. mass:  this is the long shot of the analogy, but  lets make mass represent the team’s attitudes.  A team which is positive has more mass, while a team which is deflated has less mass.  Contributors to mass are simple:  Positivity, Support, Teamwork, Collaboration, Leadership, Accountability, and more.

momentum = velocity * mass

Momentum is all about velocity and mass, and remember that velocity is your speed in a direction. To maintain speed and course through a hostile collision, the more momentum you have the better.   A team with momentum can easily bump small challenges out of the way, and can maintain speed and course during a collision with a larger issue.  Conversely, a team with little momentum can find the even smallest  collisions challenging.

Speed, Direction, Mass and Momentum. I am going to re-focus on gaining momentum using throttled speed, by gaining mass and most importantly by maintaining a net positive direction.  Remember that friction reduces speed, as do turning, and collisions.  If you want speed, you need balance the straightest path with the least resistance, while avoiding the catastrophic collisions.   Oh, and once you are rolling with velocity and mass, inertia will keep you moving.  Note: the speed and direction need not reflect soulless productivity.  You control the speed and the direction, and you can direct the ship anywhere you want.  It is up to the leaders and the team to balance these components.

Next I will turn my focus to kinetic energy, potential energy, and gravity.

What are your thoughts?

Akismet, Spam & iPhone

Saturday, December 27th, 2008

I use the Akismet comment spam filter for WordPress to detect approximately 350 spam comments per day. Interestingly, most of those comments are on a single post which mentions the iPhone. I am not a spam expert, but this makes it pretty obvious that comment spammers are targeting posts based on keywords. I wonder what some of the other keywords might be?

Electronics:
apple, iPod, Nano, iPhone, Google, Microsoft, g1, android, blackberry, perl, storm

Pharmaceuticals:
Viagra, prescription drugs

Self “Improvement”:
weight loss, enhancement, enlargement, surgical procedures, all natural

Feel free to comment with your own spam keywords, because I am sure Akismet is up for the challenge.