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	<title>Comments for Deleted Theory</title>
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	<link>http://deletedtheory.com</link>
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		<title>Comment on Come work with ME at Momentous by viller</title>
		<link>http://deletedtheory.com/2010/03/work-with-me-at-momentous-c/comment-page-1/#comment-761</link>
		<dc:creator>viller</dc:creator>
		<pubDate>Fri, 26 Mar 2010 18:16:41 +0000</pubDate>
		<guid isPermaLink="false">http://deletedtheory.com/?p=368#comment-761</guid>
		<description>The simple answer is all of our current systems are written in .Net.  We have some OpenSource platforms as well, but those are mainly PHP and Python.</description>
		<content:encoded><![CDATA[<p>The simple answer is all of our current systems are written in .Net.  We have some OpenSource platforms as well, but those are mainly PHP and Python.</p>
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		<title>Comment on Come work with ME at Momentous by Mike</title>
		<link>http://deletedtheory.com/2010/03/work-with-me-at-momentous-c/comment-page-1/#comment-760</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Fri, 26 Mar 2010 16:09:42 +0000</pubDate>
		<guid isPermaLink="false">http://deletedtheory.com/?p=368#comment-760</guid>
		<description>.net eh? Any reason Java isn&#039;t being considered?</description>
		<content:encoded><![CDATA[<p>.net eh? Any reason Java isn&#8217;t being considered?</p>
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		<title>Comment on DemoCamp Ottawa 12: Oct. 19, 2009 by Chris Schmitt</title>
		<link>http://deletedtheory.com/2009/10/democamp-ottawa-12-oct-19-2009/comment-page-1/#comment-588</link>
		<dc:creator>Chris Schmitt</dc:creator>
		<pubDate>Thu, 22 Oct 2009 01:41:35 +0000</pubDate>
		<guid isPermaLink="false">http://deletedtheory.com/blog/?p=254#comment-588</guid>
		<description>Rob,

I agree it&#039;s really not a good question to ask in this kind of a forum. However, I personally wouldn&#039;t have being embarrassed by such question.

We demonstrated Twegather because we want people to try the service. Frankly, we want to discover what people use our service for. We fully expect to identify a revenue model from what we learn.

As with many start-ups services often don&#039;t get used in the way the creators intended. For example, Confinity (now PayPal) was originally designed to be a Palm Pilot-based e-wallet. The idea was that you would &quot;beam&quot; money from one Palm to another. Confinity designed a web page to demonstrate how the service worked. To their surprise, people preferred to use the web page for transferring money over the Palm handheld.  Moreover, it turned out to be a great way to purchase items on eBay.  The rest is history.(Viral Loop, Adam L. Penenberg)

In hindsight the idea of beaming money from one handheld device to another is stupid when you consider how limited the market would have been. But in the end it didn&#039;t matter: they recognized the value the service brought to their users and used that knowledge to make a billion dollar company.

If someone had asked me what our monetization strategy is I would have simply answered &quot;we don&#039;t know yet - it&#039;s simply too early to know&quot;.

As the Gretzky quote goes, &quot;You miss 100% of the shots you don&#039;t take.&quot; (brainquote.com)</description>
		<content:encoded><![CDATA[<p>Rob,</p>
<p>I agree it&#8217;s really not a good question to ask in this kind of a forum. However, I personally wouldn&#8217;t have being embarrassed by such question.</p>
<p>We demonstrated Twegather because we want people to try the service. Frankly, we want to discover what people use our service for. We fully expect to identify a revenue model from what we learn.</p>
<p>As with many start-ups services often don&#8217;t get used in the way the creators intended. For example, Confinity (now PayPal) was originally designed to be a Palm Pilot-based e-wallet. The idea was that you would &#8220;beam&#8221; money from one Palm to another. Confinity designed a web page to demonstrate how the service worked. To their surprise, people preferred to use the web page for transferring money over the Palm handheld.  Moreover, it turned out to be a great way to purchase items on eBay.  The rest is history.(Viral Loop, Adam L. Penenberg)</p>
<p>In hindsight the idea of beaming money from one handheld device to another is stupid when you consider how limited the market would have been. But in the end it didn&#8217;t matter: they recognized the value the service brought to their users and used that knowledge to make a billion dollar company.</p>
<p>If someone had asked me what our monetization strategy is I would have simply answered &#8220;we don&#8217;t know yet &#8211; it&#8217;s simply too early to know&#8221;.</p>
<p>As the Gretzky quote goes, &#8220;You miss 100% of the shots you don&#8217;t take.&#8221; (brainquote.com)</p>
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		<title>Comment on DemoCamp Ottawa 12: Oct. 19, 2009 by danceric</title>
		<link>http://deletedtheory.com/2009/10/democamp-ottawa-12-oct-19-2009/comment-page-1/#comment-587</link>
		<dc:creator>danceric</dc:creator>
		<pubDate>Tue, 06 Oct 2009 12:49:58 +0000</pubDate>
		<guid isPermaLink="false">http://deletedtheory.com/blog/?p=254#comment-587</guid>
		<description>You&#039;re right, we don&#039;t always build stuff to make more money. Sometimes it serve the purpose of expanding our knowledge, of making new relationships, and a lot more reasons than immediate monetary gains.</description>
		<content:encoded><![CDATA[<p>You&#8217;re right, we don&#8217;t always build stuff to make more money. Sometimes it serve the purpose of expanding our knowledge, of making new relationships, and a lot more reasons than immediate monetary gains.</p>
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		<title>Comment on DemoCamp Ottawa 12: Oct. 19, 2009 by Mark Stephenson &#187; Blog Archive &#187; DemoCampOttawa 12</title>
		<link>http://deletedtheory.com/2009/10/democamp-ottawa-12-oct-19-2009/comment-page-1/#comment-586</link>
		<dc:creator>Mark Stephenson &#187; Blog Archive &#187; DemoCampOttawa 12</dc:creator>
		<pubDate>Tue, 06 Oct 2009 01:35:56 +0000</pubDate>
		<guid isPermaLink="false">http://deletedtheory.com/blog/?p=254#comment-586</guid>
		<description>[...] For some additional reading be sure to check out Rob&#8217;s post  [...]</description>
		<content:encoded><![CDATA[<p>[...] For some additional reading be sure to check out Rob&#8217;s post  [...]</p>
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		<title>Comment on We Wander by danceric</title>
		<link>http://deletedtheory.com/2009/08/we-wander/comment-page-1/#comment-572</link>
		<dc:creator>danceric</dc:creator>
		<pubDate>Fri, 07 Aug 2009 20:41:11 +0000</pubDate>
		<guid isPermaLink="false">http://deletedtheory.com/blog/?p=168#comment-572</guid>
		<description>dammit, I should really learn to proofread my comments...</description>
		<content:encoded><![CDATA[<p>dammit, I should really learn to proofread my comments&#8230;</p>
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		<title>Comment on We Wander by danceric</title>
		<link>http://deletedtheory.com/2009/08/we-wander/comment-page-1/#comment-571</link>
		<dc:creator>danceric</dc:creator>
		<pubDate>Fri, 07 Aug 2009 20:39:41 +0000</pubDate>
		<guid isPermaLink="false">http://deletedtheory.com/blog/?p=168#comment-571</guid>
		<description>thanks dude, didn&#039;t know that Meghan was posting about the trip. I&#039;ll use the pictures their posting as desktop wallpapers for the duration of their trip to show my support ;)</description>
		<content:encoded><![CDATA[<p>thanks dude, didn&#8217;t know that Meghan was posting about the trip. I&#8217;ll use the pictures their posting as desktop wallpapers for the duration of their trip to show my support <img src='http://deletedtheory.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>Comment on Exploring a Development Team&#039;s Momentum by john</title>
		<link>http://deletedtheory.com/2009/02/exploring-a-development-teams-momentum/comment-page-1/#comment-82</link>
		<dc:creator>john</dc:creator>
		<pubDate>Sun, 29 Mar 2009 05:05:47 +0000</pubDate>
		<guid isPermaLink="false">http://blog.deletedtheory.com/?p=149#comment-82</guid>
		<description>very cool stuff rob...interesting insight that speed of a project&#039;s completion is dependent on marrying velocity and mass to overcome distracting collisions using momentum...

i wonder if the analogy might play out in a couple of other ways too...for example, maybe mass could refer to the quality of a collaboration by a production team...in which case a small highly collaborative team would typically generate less friction and thus the most mass, and thus achieve a faster completion rate than larger &amp; better-resourced but less nimble and more resistant teams, which is sort of counter-intuitive...though it lines up with some thoughts I&#039;ve had lately too...not to mention the 37signals credo...

j</description>
		<content:encoded><![CDATA[<p>very cool stuff rob&#8230;interesting insight that speed of a project&#8217;s completion is dependent on marrying velocity and mass to overcome distracting collisions using momentum&#8230;</p>
<p>i wonder if the analogy might play out in a couple of other ways too&#8230;for example, maybe mass could refer to the quality of a collaboration by a production team&#8230;in which case a small highly collaborative team would typically generate less friction and thus the most mass, and thus achieve a faster completion rate than larger &amp; better-resourced but less nimble and more resistant teams, which is sort of counter-intuitive&#8230;though it lines up with some thoughts I&#8217;ve had lately too&#8230;not to mention the 37signals credo&#8230;</p>
<p>j</p>
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		<title>Comment on Exploring a Development Team&#039;s Momentum by brett tackaberry</title>
		<link>http://deletedtheory.com/2009/02/exploring-a-development-teams-momentum/comment-page-1/#comment-81</link>
		<dc:creator>brett tackaberry</dc:creator>
		<pubDate>Mon, 02 Mar 2009 00:29:51 +0000</pubDate>
		<guid isPermaLink="false">http://blog.deletedtheory.com/?p=149#comment-81</guid>
		<description>Alain, that would work for a dev shop, but the model doesn&#039;t fit a multidisciplinary shop. You need to expand the metric a bit - this doesn&#039;t take into account the work that isn&#039;t coding such as planning, design, research, consultation.  It has to be measured by progress against a task. Progress is measured in time (distance), and the validity (direction) of a task would be measured in performance (equivalent to elevation off zero). In the case of some agencies, the task is approved to be invoiced or not. The units would be hours of successful work over time.

I am interested in the discussion about potential energy.</description>
		<content:encoded><![CDATA[<p>Alain, that would work for a dev shop, but the model doesn&#8217;t fit a multidisciplinary shop. You need to expand the metric a bit &#8211; this doesn&#8217;t take into account the work that isn&#8217;t coding such as planning, design, research, consultation.  It has to be measured by progress against a task. Progress is measured in time (distance), and the validity (direction) of a task would be measured in performance (equivalent to elevation off zero). In the case of some agencies, the task is approved to be invoiced or not. The units would be hours of successful work over time.</p>
<p>I am interested in the discussion about potential energy.</p>
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		<title>Comment on Exploring a Development Team&#039;s Momentum by viller</title>
		<link>http://deletedtheory.com/2009/02/exploring-a-development-teams-momentum/comment-page-1/#comment-80</link>
		<dc:creator>viller</dc:creator>
		<pubDate>Fri, 27 Feb 2009 20:12:45 +0000</pubDate>
		<guid isPermaLink="false">http://blog.deletedtheory.com/?p=149#comment-80</guid>
		<description>Don&#039;t forget your bug count metrics.  Alain, sounds like we have a project we need to start.</description>
		<content:encoded><![CDATA[<p>Don&#8217;t forget your bug count metrics.  Alain, sounds like we have a project we need to start.</p>
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