Deleted Theory

Aquafrolics [Wakeskate film]

2009.09.20 Categories:
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Aquafrolics - Wakeskate - Nike 6.0

Aquafrolics - a wakeskate film from Nike 6.0.  Amazing!!!  Stream it or download if for keeps.  Watch it closely because we are going to up our game on the water next year!

The art of making Munny – Ottawa, 2009

2009.09.13 Categories:
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The art of making munny

Check out my photos of the Munnies on display at this year’s munny show at lost marbles in Ottawa.

Uninstalling the Mazda 3 CarPC

2009.09.08 Categories:
CarPC Music
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The iPhone defeats the CarPC.

It finally happened, over the weekend I dismantled the CarPC in my Mazda 3. I hadn’t turned it on in over a year due to the constant maintenance it required. But, while the blank touch screen was still visible I maintained the illusion that one day I would fix it and have it up and running again. Well, that dream ended Saturday when I ripped out the system and replaced it with my stock unit. I have been rocking the CarPC since 2003, and it was installed in my 2005 Mazda 3 from day 1.

Mazda 3 Car PC

I posted about my CarPC adventure on my site at the time, and you can still check out the installation pictures, specifications, and the pictures of the final install.

Why the sudden uninstallation?
My iPhone. Recently I have hijacking the CarPC’s audio input jack to use with both my iPhone, my girlfriend’s iPod, or whatever portable music player we could throw at it. It is just easier, a polished interface with full and up to date music libraries.

GPS Navigation
There are serious trade-offs, like the iPhone needing internet for Google Maps, and the iPhone’s turn by turn navigation doesn’t even come close the CarPC’s. However, the up to date maps and phenomenal search features of Google Maps more than make up for these limitations.

The good old days
Kareem Sultan inspired me to build a CarPC, and guided me through most of the process. Together we would brainstorm new features and outline plans for an ad-hoc wireless networks for cars to share data on the freeway. We patiently waited for the day when cellular networks lowered their bandwidth cost, or for Ottawa to launch city wide wifi. We envisioned a series of network enabled applications in your car for real time traffic, weather, news, and streaming multimedia. We wanted the full internet in our cars, but in 2003 the cellular data networks were too slow and expensive.  Currently all of these are features available on the iPhone.

Regardless, the adventure was fun and was worth it just for the learning experience alone. Kareem used the lessons he learned from the CarPC to create RaceDV (with my help of course).  When people ask where the idea for RaceDV came from, I respond that with the amount brainstorming and experimenting we conducted the end idea was rather obvious. RaceDV’s first prototype was simply the re-purposing of the tools we had already built to fill an obvious need based on our horrible videos at the track.

So, with the CarPC officially put to bed it is time to invest in something new to experiment with.   Hopefully it will spark a series of ideas which will keep my engineering mind occupied for another 5 fun years.

Prague – Praha

2009.08.07 Categories:
Photography Uncategorized

Rebecca and I just returned from a wonderful vacation in Rome & Prague. I am slowly posting pictures to my flickr account.

We Wander

2009.08.06 Categories:
Uncategorized

My friend’s Mark and Meghan are on a trip around the world without flying! Very exciting. They are documenting their adventures on their blog called we wander.

war is over! if you want it

2009.04.21 Categories:
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War is over! if you want it.  From the  The Peace Ballad of John & Yoko Exhibit at the Montreal Museum of Fine Arts. Free Admission from April 2 – June 21, 2009 – www.mmfa.qc.ca/imagine/en/

EG & NJG

2009.03.29 Categories:
Photography
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Bex took this shot of her friend Emily and her boxer Nathaniel James Green.

Exploring a Development Team's Momentum

Lately I have been thinking about ways to measure and gauge the health and quality of a software development environment/team.  I am wrapping my head around the key components, and need to find ways to articulate these to non-developers.  Well, today I came up with an interesting analogy based on the study of motion known as kinematics.  It probably won’t help non-developers understand, but I did find it amusing.  The analogy goes like this, and hopefully you vaguely remember high school physics.

Three main measurable ingredients of a healthy development team/environment  are:

  1. speed: The rate at which we get things done.  Or a better term would be pace.  Are things moving so slowly that no progress is being made?  Are we operating at breakneck speed, or with reckless abandon?  Are things moving at a manageable pace where we can think, design, re-think, and execute?  Can we turn if we need to? or stop when necessary? How often does our speed fluctuate?
  2. velocity: (veloci-raptor):  I have been using this term with account managers to describe how quickly we can complete projects, and every time I do my college Laura thinks I am talking about dinosaurs.  Velocity is a measure of speed in a direction.  It can also be explained as the distance traveled over time.  You may remember from physics that a car moving 100km/h forward for 10 minutes, and then 100km/h backwards for 10 minutes has an average velocity of  0km/h.  Why? Well, while the car maintained a speed of 100km/h the the entire time, in the end it didn’t go anywhere.  Adding direction to the mix begs the following questions: which direction are we heading? Positive? Negative? Towards a greater goal? Short term? Long Term?   Are we moving in a direction at all?  Does the direction change so often we are actually going in circles, or nowhere at all?
  3. mass:  this is the long shot of the analogy, but  lets make mass represent the team’s attitudes.  A team which is positive has more mass, while a team which is deflated has less mass.  Contributors to mass are simple:  Positivity, Support, Teamwork, Collaboration, Leadership, Accountability, and more.

momentum = velocity * mass

Momentum is all about velocity and mass, and remember that velocity is your speed in a direction. To maintain speed and course through a hostile collision, the more momentum you have the better.   A team with momentum can easily bump small challenges out of the way, and can maintain speed and course during a collision with a larger issue.  Conversely, a team with little momentum can find the even smallest  collisions challenging.

Speed, Direction, Mass and Momentum. I am going to re-focus on gaining momentum using throttled speed, by gaining mass and most importantly by maintaining a net positive direction.  Remember that friction reduces speed, as do turning, and collisions.  If you want speed, you need balance the straightest path with the least resistance, while avoiding the catastrophic collisions.   Oh, and once you are rolling with velocity and mass, inertia will keep you moving.  Note: the speed and direction need not reflect soulless productivity.  You control the speed and the direction, and you can direct the ship anywhere you want.  It is up to the leaders and the team to balance these components.

Next I will turn my focus to kinetic energy, potential energy, and gravity.

What are your thoughts?

Death from Above 1979 – Do It [Video]

Check out the video rendering of the poster I shared last week for Death from Above 1979′s Do It.

Both the video and the poster were made with processing [processing.org] and a little bit of adobe after effects to bring the HD video together.

You can go to vimeo to see the video in HD.

Do It // Made with Processing

Death From Above 1979 – Do It – Made with Processing, originally uploaded by Viller.

Another experiment with processing using a similar algorithm to my Brain of J. poster. A new song, new colors, and zoomed in on the action. Death from Above 1979′s Do It. A wicked song too.

The video will be coming shortly…